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Work Experience

Drive.ai

Currently I’m a software engineer at drive.ai, a start-up creating deep-learning Artificial Intelligence for self-driving cars.

I work on data visualization, data pipeline and software architecture.

 

Storm8

In 2015 and 2016, I worked at Storm8 as a full-time software engineer.

Games I have worked on include Restaurant Story 2, Farm Story 2, Bakery Story 2Dragon Story, Castle Story, Fantasy Forest Story, Restaurant Story, Bakery StoryJewel Mania, Bubble Mania, Bingo, Monopoly Bingo

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Zynga

I worked at Zynga on FarmVille 2 as a full-time software engineer 2014 – 2015.

In summer 2013, I interned at Zynga working on Ninja Kingdom.

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Rabbx

In 2012 I worked as a developer intern at Rabbx, a game production company based in Los Angeles, CA.

During the internship, I built a prototype for a proposed social mobile game Loose Ends. It’s a turn-based social word game. I implemented the server with PHP+MySQL and Client using Unity+NGUI. In this prototype, players can create room, join room, play the game, review records, game data will be sent to server for analysis and designers can tweak parameters in control panel.

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Hello Design

In 2011 I worked as a developer intern at Hello Design, a interactive design studio located in Culver City, CA.

During the internship, I built a web system that analyzes social media performance of our corporate clients. It tracks and visualizes information about the brand’s popularity on SNS.

Besides the standalone project I also worked on clients website development like Tillamook, Sesame Workshop and Prescriptives.

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Google

In 2010, I interned at Google Santa Monica after my second college year.

I worked on Chrome as a Software Engineer, stabilizing the open-source Chromium project at its fastest growth period.

I also re-modeled the Options dialog into a webpage from native architecture.

 

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Symantec

In 2009, I worked at Symantec Culver City as a Software Engineer Intern after my first college year.

I was on the Common Client team as a tool developer. I built and tested multiple Win32 tools used by other engineers.

I also re-architectured the build script of my team’s master workspace from 4NT to Python, both new to me at that time. I spent a day to learn the basics and started the project, figuring out solutions as challenges raised.

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